![]() ![]() The behavior i strange, I am not sure why but I noticed that even though it was saying the gamepad wasnt working, in the QML example when I put in inputs from the gamepad they were being detected so I figured something was up, thats when i tried that timer approach. I actually hooked it up to a timer and have it try again, the second time it finds the gamepad and works. On the apps startup every time there are no available gamepads. I recently just tried using QGamePad, at first it seems to not work but it actually does. Įrror: qt.gamepad: Available backends: ("darwin") I've even completely disabled all security features.ġ9:45:28: Starting /Users/user/Qt/Examples/Qt-5.12.6/gamepad/build-simple-Desktop_Qt_5_12_6_clang_64bit-Debug/simple.app/Contents/MacOS/simple. Note: all privileges have been granted to QT. ![]() I need this to work on my mac so that I don't need to keep jumping in-between distributions. I have opened a new bug report as well with absolutely no responses from QT.Īlso these gamepads i'm trying are recognized fine on my linux machine. I'm trying to connect my samsung galaxy s6 to my macbook pro to run my apps from android studio however, when I connect my phone to my mac via the usb cable that came with the phone, i get a notification on my phone that it is charging but my macbook and android studio do not detect it. This issue on the mac has gone unanswered for 3 years now, the first bug report was opened in 2017, and yet QT still mentions that the gamepad is supported on the mac in their official website. I've used multiple controllers from different vendors and it doesn't recognize it. The test code is simply the "simple test" for the gamepad in the example projects inside QT creator. ![]()
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